Unity中的Path对应各平台中的Path

IOS:
Application.dataPath :                    Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data
Application.streamingAssetsPath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/xxx.app/Data/Raw
Application.persistentDataPath :    Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Documents
Application.temporaryCachePath : Application/xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx/Library/Caches

Android:
Application.dataPath :             /data/app/xxx.xxx.xxx.apk
Application.streamingAssetsPath :     jar:file:///data/app/xxx.xxx.xxx.apk/!/assets
Application.persistentDataPath :     /data/data/xxx.xxx.xxx/files
Application.temporaryCachePath :     /data/data/xxx.xxx.xxx/cache

Windows Web Player:
Application.dataPath :             file:///D:/MyGame/WebPlayer (即导包后保存的文件夹,html文件所在文件夹)
Application.streamingAssetsPath :
Application.persistentDataPath :
Application.temporaryCachePath :

PC – WIndow Linux Mac

Application.dataPath:   D:/MyGame/MyGame_Data

Application.streamingAssetsPath : D:/MyGame/MyGame_Data/StreamingAssets Application.persistentDataPath :C:/Users/[用户名]/AppData/LocalLow/[项目名]/[项目名]

Application.temporaryCachePath :C:/Users/[用户名]/Temp/[项目名]/[项目名]